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SOE官方指南系列第三弹:反步兵配置MAX

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发表于 2015-2-16 16:55:16 | 显示全部楼层 |阅读模式
原帖地址:https://www.planetside2.com/news/intel-brief-ai-max
官方的Intel Brief系列是由SOE官方人员撰写的官方指南系列,主要面向新手,向新手玩家传授一些游戏的基础知识
   
    Greetings, fair travelers! Welcome to another edition of Intel Brief. Slugger here. Today I would like to infect your mind with information pertaining to our most lovable oaf of war: the Mechanized Assault Exo-skeleton suit, or MAX for short. A hulking machine of death, this seemingly simple class can be frustratingly misleading in how it is best played. I hope to dispel some of the presumptions players make about the MAX, and ultimately make you the lean, mean, killing machine you've always dreamed of being ("lean" by killing-machine standards).
     奥拉西斯的旅行者们,欢迎来到本期的Intel Brief。今天实力派的我打算向大家介绍备受喜爱的战争怪胎:机械化突击外骨骼装甲服,通称MAX。作为一架庞大而笨重的杀戮机器,人们往往容易认为不需要什么技术就能将它驾驭地很好,这是非常令人沮丧的误解。我打算在本文中消除大家对于MAX的以上误解,并且最终让你成为你梦想中名副其实的完美杀戮机器。
    In case you have yet to familiarized yourself with this nightmare-inducing fellow, you should know the MAX has a few distinct strengths and weaknesses. First, this nanite giant is the slowest of all infantry, making it fairly incapable of giving chase or making hasty escapes. But this lack of speed comes with a thick, unyielding armor; so thick and unyielding, in fact, that it cannot regenerate itself and requires an Engineer to keep it maintained.
    如果你对这款梦魇一般的战争机器了解尚浅,那么你需要知道的是,MAX有一些独一无二的长处和...弱点。首先,这个被纳能科技武装起来的巨人比所有步兵单位的移动速度都要慢,导致一般情况下难以进行追击或是迅速撤退。不过以如此缓慢的移动速度为代价,MAX获得了厚重到几乎坚不可摧的装甲。嗯,我的意思是,装甲确实坚不可摧到了无法自动修复的地步,你需要一个工程师跟班来对你进行修理。
    ''But Slugger, why would anyone want to spend resources on a unit that seems so... well, balanced!“ The reason is simple. This metal beast has strengths that, when utilized to their fullest, are cause for terror. A MAX specialized in Anti-Infantry combat, for example, can defend a point against waves of enemies without fail. This is something other classes cannot hope to accomplish.
       看到这里,也许你会想:“那么为什么我们会花费宝贵的步兵资源来购买一个如此废...呃,经过了完美的平衡性设计的单位呢?”答案很简单,这头钢铁野兽在合适的条件下,有着你不可小觑的,令人恐惧的力量。比如,专精于反步兵战斗的MAX,防守一个据点时可以顶住数批敌方步兵的进攻而屹立不倒。这是其他任何兵种都无法完成的任务。
    Let's begin by familiarizing ourselves with the various Anti-Infantry weapons available to the MAX. The Terran Republic has gigantic chainguns particularly good against large numbers of very close-range targets. The New Conglomerate have their infamous Scattercannon – a type of automatic shotgun – capable of dispatching single units extremely fast and relatively accurately. The Vanu, not surprisingly, have a hefty laser cannon that has the best accuracy of the three. The three empires also have access to a flame thrower, which I find to be similar in its usability to the Terran Republic's weapon, except even more effective at close range.
    那么,让我们从了解MAX专属的多样化反步兵武器开始吧。地球共和国MAX列装的巨型转管机关枪非常擅长在近距离扫荡大量的敌方步兵目标。新联邦的MAX拥有令人闻风丧胆的霰弹加农——一种全自动大型霰弹炮,能够以秋风扫落叶般将单个目标瞬间秒杀,同时拥有较高的精度。瓦努主权国不出所料地为它们的MAX装备了大型激光加农炮,拥有三国中最高的精度。三大帝国的MAX同样可以装备火焰喷射器,在我看来和地球共和国的武器比较相近,擅长清理复数步兵目标,但是在肉搏战中更有效率。
    It's important to note that while the three empires have their “signature” weapons, there are variations for sale that are suitable for different playstyles. It would not be practical to list all of the variations here since there are so many, so I encourage you to take the time and go over your empire's specific options.
In addition to devastating weaponry, the MAX class has a special dashing ability useful in all sorts of situations. Providing the user with a short burst of forward momentum, this ability is excellent for evading danger, closing gaps, and generally making the opposition soil themselves. Furthermore, the MAX suit also has very big arms known for their ability to hit like a Sunderer, used by pressing the melee attack button. These arms, also much like a Sunderer, do not discriminate between friend or foe; use them with caution.
       需要说明的是,尽管三国都有其标志性的武器,但是武器库中的这些武器适合不同的战斗风格。在这里我并不会对所有武器进行一一说明,因为它们实在是太多了,我建议你花一些时间来选择最适合你的阵营作战风格的武器。为了进一步增加破坏力,MAX还拥有一个特殊的冲刺技能,这个技能非常有用,可以为使用者提供一个短时间的向前加速冲刺能力。你可以利用它来脱离危险,拉近距离,或者让敌人陷入混乱。MAX还拥有强壮的手臂,挥动手臂可以造成类似被决裂者狠狠撞上一般的伤害,你可以通过按近战攻击键来发动它。嗯,当然,MAX的肉搏攻击也是和我方那些喜欢撞人的决裂者一样无法分辨敌我,所以请小心使用。
    The default loadout of the MAX suit is an armor-piercing cannon on the left arm and an anti-infantry gun on the right. This is a solid loadout that, like most "default" loadouts, is fairly effective against both infantry and armor, and you’re welcome to take on infantry as is. That said, each weapon can be swapped individually, which allows the user to diversify or specialize in any number of loadouts to match an array of situations.
       MAX的默认配置是左手装备反载具武器,右手装备反步兵武器,这是一个可靠的配置,正如绝大多数的默认配置一样,它对载具和步兵都可以给予有效的杀伤。你也可以换装成反步兵专用配置,因为每一把武器都可以进行单独更换,MAX使用者具有多样化的能力以最大化适应当前的战场环境。



Fighting Defensively
防守型战斗
    As we have already established, the Anti-infantry MAX is a giant, slow target with short-ranged weaponry. Not only that, but a specialized MAX will usually not be able to deal with anything but  infantry. The way I see it, this literally translates to ''Hey blockhead, stay in-doors and don't move around too much.'' This strategy is also known as ''Defending'' in Layman's terms, and that is by far the greatest strength of the MAX suit.
       我们现在知道,反步兵MAX是一个装备着近距离武装的,又大又慢的家伙。但是,没有什么比反步兵MAX更擅长应付大量的敌方步兵了。好吧,这句话也可以读作“嘿傻瓜,呆在室内,别走出去太远”,这种作战方式通常用外行话来说叫做“防守”,这也是MAX的强大之处。
    Yes, defending, or waiting in-doors for your opportunity to shred anyone who dares tread on your domain. Because this is your house, and you're not about to let any self-proclaimed ''heavy'' soldier come in there with their little rocket launchers and their ''large'' machine guns to blow up the place. By the way, those rocket launchers are going to leave a mark. Do make it a point to befriend an Engineer, and remember that without their support in repairs and ammo, you are not going to last very long. Withtheir support however, anyone who tries to get past you is going to have a very difficult time.
       是的,我是说防守,或者说呆在室内,等着给予任何胆敢侵犯你的圣域的家伙迎头痛击。因为这是你的屋子,你不会允许那些自称为“重武装”的步兵进来用他们小小的火箭筒或者“巨大的”轻机枪在你的屋子里撒野。顺便说一句,那些火箭筒会在你的屋子里留下不好的痕迹。记得和工程师搞好关系,因为没有他们的维修和弹药支援,你没办法撑得太久。不过有了他们的支援,任何妄想越过你的人都得脱层皮。

Fighting Offensively
进攻型战斗
    If you’re crazy enough or patient enough, you can still use a MAX suit offensively with great success. You simply have to make sure you figure out where the frontline is, attach yourself to the nearest Engineer like a hungry parasite, and unleash the pain. Also keep in mind that your need for support may be greater when attacking, and that assaulting a base generally requires explosing oneself to enemy vehicles. Vehicles are a MAX suit's worst enemy, and unless you are equipped for fighting them, you should always avoid such confrontations.
       如果你足够疯狂,或者是足够有耐性,你也可以使用MAX在进攻中获得胜利。你只需简单地找到战斗前线,找一个工程师,像饥饿的寄生虫一般粘住他,然后在战场上播撒苦痛和死亡。记住在你进攻的时,你往往需要更多的维修支援,而在进攻据点时你往往需要面对敌方载具。载具是MAX最难以应付的敌人,除非你已经做好万全准备,否则尽量避免和载具正面交火。

    Now let's get down to the nitty-gritty details and start talking about how to best specialize as a dedicated Anti-Infantry MAX and what you should consider spending your hard-earned cert points on:
       现在让我们不要在意这细节,来讨论一下把你辛苦获得证书点投资在哪些解锁项上可以更好地提高MAX的反步兵能力吧。

Secondary Anti-Infantry (AI) Weapon
副手的反步兵武器
    While the Anti-Vehicular weapons that come pre-installed on MAX units create a pleasant balance, they are not what you are looking for if you choose to specialize in infantry combat. I personally go for the slightly longer-ranged AI weapons (such as the MRC3 Mercy, Mattock, or Cosmos) to make sure I can deal with those who think they can take me down by creating a bit of distance. In case you are wondering why they haven't invented more accurate weapons for the MAX, know they have indeed tried but always came up with the same problem: the guns were too accurate. Since this makes complete sense I will not take the time to elaborate and instead move on.
       尽管MAX已经预装了一支手的反载具武器,但是对于专门反步兵的你来说,这不是最好的选择。我个人建议选择一些拥有较远射程的反步兵武器作为副手(比如MRC3 Mercy,Mattock或者是Cosmos)来干掉那些自以为是认为拉开了一点距离就能干掉你的步兵。如果你不能理解为啥三大阵营都没有为MAX研制出更加精准的武器,事实上他们确实在努力,但是唯一的结果是,研发出来的武器太精准了。尽管你的想法是合情合理的,但是我不打算在这里详细阐述关于平衡性的问题。

Improved Charge
强化冲刺能力
    Much like zombies, a fast-moving MAX is significantly more terrifying than a slow-moving MAX. Improve your ability to close distances and get in (and possibly through) your enemy's face with a reduced timer on your Charge ability.
       和丧尸一样,一个快速移动的MAX远比一个缓慢移动的MAX更有威胁。强化你的冲刺技能可以使你冲刺技能的CD时间更短,更容易拉近距离或是冲到敌人脸上(当然也有可能冲过头)。

Improved Flak Armor
强化反爆炸装甲
    Do not let the burstiness of explosives get the better of you. This upgrade reduces incoming damage from explosions by a significant chunk, allowing you a chance to retreat for repairs as opposed to wait for a resurrection.
       不要小看爆炸物对你造成的伤害。这项升级可以显著减少爆炸物造成的伤害,给你更多撤退进行修理的机会而不是躺在地上等着复活。

Ammunition Upgrades
升级携弹量
    Since ideally you'll be giving a piggy-back ride to your personal Engineer most of the time, this one is sort of a low priority. But hey, statistically speaking players with bullets are more likely to score kills than those without bullets, so no harm and upgrading your reserves.
       虽然在理想情况下,大多数时候你会经常往返于你的交战地点和你的专属工程师之间,这个升级项的优先级并不高。不过,从统计学角度来说,一个有子弹的玩家永远比一个没子弹的玩家更容易拿分,所以升级携弹量没有任何害处。
    There is nothing more rewarding than playing a MAX correctly. It is a class like no other, exchanging any level of utility for pure unsaturated firepower and armor. It is a class which has the ability to change the tides of battle. However, even a class as powerful as this requires thought and coordination in a game like PlanetSide 2, so always make sure you are working with your team and thinking ahead before buying a suit. And remember, nothing will ever be as satisfying as slapping a wimpy infiltrator's head clean off his shoulders.
       没有什么比正确地使用MAX能够得到更多的回报了。这是一个与众不同的兵种,可以以牺牲泛用性为代价来获得压倒性的火力和装甲。这是一个拥有改变战争局势的兵种。但是,在行星边际2中,即使是一个如此强大的兵种也需要头脑和协作,所以时刻牢记和你的队伍团结合作,在领取MAX战斗服前思考战斗局势。要记住,没有什么比一巴掌把一个可怜的渗透者的脑袋打飞更令人满足了。

注:此贴为转载,原作者corsairzf

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